Girish Balakrishnan is a technical and collaborative leader of rapid prototyping visualization teams, able to work with creative supervisors in hig
Presenters
Presenters at Chapter Events since 2009. You may type in a name or part of a name to quickly search the list.
Curime is an artist, architect, and educator, interested in the amalgamation of spaces, materials, interfaces, media, and automation technologies.
Geoffrey Baumann’s career at Digital Domain spans more than ten years with credits on over a dozen feature films, most recently as digital environm
Maija Beeton is a Los Angeles-based artist and producer of extant and emerging media whose work often intersects the boundaries of
Richard’s interest in film making began as a summer project making movies with his friends.
Remi Benoist is the creative lead at LOOT Entertainment within Sony DADC.
Computer animator / actor / landscape designer Philippe Bergeron is President of PaintScaping, Inc, a production company specializing in spatial au
Leslie Bernstien has worked in the Visual Effects field in New York and Hollywood for nearly 4 decades.
Austin Blaisdell - Presentation:
Rob Blau started working on animation pipelines ten years ago at Dreamworks Animation during Sinbad, and eventually managed the global pipeline tea
My name is Vanessa Blaylock. I am an avatar. Some people call avatars “pseudonymous identities” which is true.
Mark Bolas, Director for Mixed Reality Research at USC Institute for Creative Technologies, will describe the MxR Lab and Studio’s recent work on:
Jessica Brillhart is the Director of the Mixed Reality Lab at the University of Southern California’s Institute for Creative Technologies, and the
As Troika’s Managing Creative Director, Paul is responsible for the oversight of design and creative execution of all projects within Troika.
Paul Brown is an artist and writer who has specialized in art, science & technolog
Matt Brown is currently serving as technical animation supervisor for Rhythm & Hues on Yogi Bear. Most recently, Matt served in a sim
Rafael is a game designer, game developer, XR technologist, and studio head.
Working on the intersection of spatial computing, computer vision and data sovereignty.