Judith grew up in rural England, but after moving to London and working as a photographer in the early 1980s, she became curious about the ways digital technology was about to upend her chosen profession and decided to equip herself for the future by completing a Master of Arts in Computing in Design. In the almost four decades since that time, she has been applying technology to creative pursuits as an educator, digital artist, technical director, digital FX supervisor, technology and production manager, consultant, and business executive.
In the 1990s, she worked on ground-breaking effects projects for films including “Fight Club”, “Titanic”, and “Apollo 13”, as well as chairing the Animation Festival for SIGGRAPH ’97 and supervising the computer graphics team for the seminal SIGGRAPH ’98 Interactive Dance Club.
In the early 2000s, Judith brought her production experience to SideFX, where she endeavored to communicate the joy of problem-solving in Houdini to artists. As Games Segment Director, she established a new team at SideFX Software that brought Houdini’s procedural content creation tools to the game development community.
Currently, as VP Strategic Partnerships, Judith is particularly interested in exploring the developing technologies and workflows shared among entertainment and non-entertainment industries. She is optimistic about humans continuing to exercise their creativity even as we are once again seeing technology upend our chosen professions.
