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Season 2024

West Coast Chapters’ Come and Meet Us In The Village,   (aka Room 501 AB)

 ⋅ Wednesday, August 9 1pm – 2pm  PDT

At the Los Angeles Convention Center

San Francisco, Silicon Valley, Vancouver, and Los Angeles Professional Chapters Meet In the SIGGRAPH Village Theater, (aka Room 501 AB).   We invite you all to COME AND MEET US…to know each other's faces.   This is our second US-West-Coast MeetUp.  The first was highly successful.  Discussions include the business of organizing monthly meetings for our Chapters.

We will be in The Village Theater, (aka Room 501 AB);   [Located in Petree Hall B]

LA ACM SIGGRAPH and the EZTV Online Museum present:

DIGITAL ART: Los Angeles ACM SIGGRAPH x EZTV/CyberSpace Gallery

THIRD of Four [Annual Artshows]  The 2000's

Presenters include: Barbara T. Smith, Rebecca Allen, Jon 9, Robert Lowden, and Maija Beeton, in conversation with Michael J. Masucci.

This THIRD of Four  [Annual Artshows] - will take place at 7PM PDT / 9:30 PM PDT, on Tuesday, September 12, 2023. It will focus on digital art in the 2000's.

Curated by Michael J. Masucci, Joan Collins and Victor Acevedo

2023-2024 - Los Angeles  SIGGRAPH SEASON  is fully planned.

Check out the list of events that we have in store for you.

LA ACM SIGGRAPH and the EZTV Online Museum  present:

DIGITAL ART: Los Angeles ACM SIGGRAPH x EZTV/CyberSpace Gallery

The THIRD of FOUR [Annual Artshows]  The 2000's

Presenters include: Barbara T. Smith, Rebecca Allen, Jon 9, Robert Lowden, and Maija Beeton, in conversation with Michael J. Masucci.

This THIRD of FOUR [Annual Artshows] - will take place at 7PM PDT / 9:30 PM PDT, on Tuesday, September 12, 2023. It will focus on digital art in the 2000's.

Curated by Michael J. Masucci, Joan Collins and Victor Acevedo

XR technologies including VR, digital domes and the metaverse are uniquely suited for delivering deeply meaningful mood-enhancing experiences. Join immersive artists and researchers as they discuss the unique challenges of creating XR experiences to enhance well-being.

The panel will be moderated by LA Chapter Past Chair Ed Lantz.

If you are a VFX Sup, or are planning on working with a cinematographer, learn what you can request or suggest with all of these new tools by CinCraft. This Introduction to CinCraft is good for all to know.  THIS EVENT was SOLD OUT.

Almost all movies today have some digital manipulation, as well as many, if not thousands, of VFX shots inserted as well. The task of creating those images of the real world, that will finally be manipulated, rests on the camera lens as its "eye". It's at that first point where the light from the analog world makes its way in and becomes encoded digitally.

We will all gather to take a look at several of the CinCraft tools, as well as look at some examples of them in action.   

Introduction to SolidLightTM Holographic Display Technology

December 5th | 7-8 p.m. (PST)

As CEO of Light Field Lab, a breakthrough technology startup, Karafin applies his expertise to designing and scaling the company’s groundbreaking SolidLightTM holographic display platform, poised to reshape communications for applications across entertainment, advertising and corporate installations. 

This event is brought to you by the Los Angeles, and Silicon Valley Chapters of ACM SIGGRAPH.

The CSULB Shark Lab is one of the largest telemetry labs in the US and was a pioneer in the development and use of acoustic telemetry in the marine environment. 

Historically, The CSULB Shark Lab study of sharks was significantly limited by lack of appropriate technology and now the Shark Lab employs a wide array of technologies (acoustic and satellite telemetry tracking, autonomous shark tracking robots, drones, underwater video systems and eDNA). The Shark Lab is now using these technologies to study white sharks and their behaviors while they share beach habitats with people, which has resulted in large data sets. One of the CSULB Shark Lab goals is developing new tools to visualize and animate these data in ways the public can appreciate and understand the behavior of these animals.

This event is brought to you by both the LA chapter and the San Francisco chapter of ACM SIGGRAPH.

Metahumans are big news in 2024. The advancements in 3D presentation and AI programming have together pushed digital creators and human talent into potentially explosive times. Come hear from experts at UPS, Replikant, and Airship Interactive who are making the tools, exploring the case uses, and posing the big questions as to what is progress when you're potentially replacing humans with code.

Michael Royce Carroll to present Intel® Embree Development is an open source, high-fidelity high-performance ray tracing kernel library. The Embree API allows for C and C++ developers to access hardware optimized ray traversal and bounding volume hierarchy compute for use in professional rendering or scientific visualization. 

Hosted by Silicon Valley and Los Angeles ACM SIGGRAPH chapters.

Online event - Thursday, February 22, 2024

The rise of AI, strikes, remote working, layoffs, inflation..so many factors are affecting the job market in the digital media industry right now.  You need to hear what professionals in the industry have to say.

What advice do they have? Where do they think things are heading? How long will we be in this slump? Whether you are new to the industry or looking for a new job because you've been laid off, come get some pizza at this FREE event and get your questions answered.

Careers in Digital Media 2024

Wednesday, March 6th,  6:30 Social; 7:30-9pm Event; Food & Bev will be served in AHM 312. The Event will take place in AHM 301.

In-person at Otis College of Art and Design

Saturday, 4/13/2024 
12:00pm PDT 

Explore the forefront of immersive filmmaking with a global lineup of emerging and established artists sharing their experiences producing animated films for large-scale dome theaters. Produced by LA SIGGRAPH in cooperation with Dome Fest West.

Thursday, April 18, 2024  7:00 PM to 8:30 PM PDT

Traditionally, creating 3D digital humans requires lengthy efforts by digital artists, and often costly 3D scanning by special multi-view scanners. Learn how recent generative AI technologies allow the learning of photorealistic 3D representations from a collection of in-the-wild 2D images, such as internet photos. 

SPEAKER:  Matthew Chan joined NVIDIA as a research engineer 2022.   

Matthew's homepage with publications: https://research.nvidia.com/labs/amri/author/matthew-chan/
Matthew's 2nd 3D generator (high quality) https://research.nvidia.com/labs/nxp/wysiwyg/

Joint event by Silicon Valley ACM SIGGRAPH (SVSIGGRAPH), San Francisco Bay Area ACM (SFBayACM) and Los Angeles ACM SIGGRAPH (LASIGGRAPH).

Another year. Can Web3D finally provide a Path to the Metaverse Visions that we've all had for the last 30 years?

June 22 -> July 21            Barrett Gallery

Retrospective Digital Arts Exhibition: a 40-year survey with over 20 artists

DNA:  FOURTH of Four  [Annual Artshows]

In DNA: Santa Monica's Digital New Art Festival 2024  FOURTH of Four  [Annual Artshows], we will elaborate with highlights from the previous 40 years of Digital Art to revisit the groundbreaking and often visionary history of the computer-based arts.  

Artists:   Jon 9, Victor Acevedo, Rebecca Allen, Maija Beeton, Paul Brown, Clayton Campbell & Christian Knudsen, Mark Chavez, Coco Conn, Kate Crash, Dave Curlender, Matt Elson, David Em, Federico Galavis, Kate Johnson, Sheriann Ki-Sun Burnham, Robert Lowden, Kevin Mack, Michael J. Masucci, Diane Piepol, Patric Prince, Karl Sims, Barbara T. Smith, Vibeke Sorensen, and Michael Wright;   (Joan Collins, Michael J. Masucci, Victor Acevedo; curators).