2008-2009 Program
The 2008-2009 program provides a wide variety of topics from the Computer Animation Festival (Sep), SIGGRAPH's 2007 Traveling Art Show (Nov-Jan), Disney's Bolt (Dec), 3D Web Environments (Apr), plus 6 other great meetings.
Los Angeles Municipal Art Gallery, Barnsdall Art Park. See DigitalEyes2008.org for additional information.
Months
SEPTEMBER 9, 2008, Tuesday
Unique, double-header season opener in Hollywood- Come experience the world's best animation and visual effects in a special showcase version of the SIGGRAPH Conference's Computer Animation Festival. This primo special edit reel of feature work, art, science, broadcast and games is brought to us by Computer Animation Festival Chair, Jill Smolin.
- Come experience demos of interactive technology from Reactrix.
OCTOBER 14, 2008, Tuesday
Sony Pictures Imageworks leads us on a tour of latest developments in Mo-cap practices as employed in their front-running feature projects.NOVEMBER 9, 2008 - January 18, 2009
Reception: NOVEMBER 9, 2008, Sunday 6 - 9 pm, with Performance by MLuM, 8 - 8:30 pm Exhibition includes works from the ACMSIGGRAPH Traveling Art Show, a selection of ACM SIGGRAPH Video Reviews & SIGGRAPH 2007 Computer Animation Festival with additional works by internationally recognized artists.Los Angeles Municipal Art Gallery, Barnsdall Art Park. See DigitalEyes2008.org for additional information.
DECEMBER 9, 2008, Tuesday
Walt Disney Animation Studios presents the making of Bolt.JANUARY 13, 2009, Tuesday
An Evening with The Jim Henson Studios
LA ACM SIGGRAPH and the Visual Effects Society (VES) present a joint event bringing our members in-depth coverage on a topic of professional interest that features the latest developments and achievements in computer graphics and visual effects.
FEBRUARY 10, 2009, Tuesday
TBD, standby for announcementMARCH 10, 2009, Tuesday
The Hottest, The Latest: A Special CG Effects Presentation
Join us for an awesome CG effects presentation from a leading studio.
APRIL 14, 2009, Tuesday
When Real is Not Enough: The Quest to Digitally Simulate Humans
An irregularly occuring series, WRINE (When Real is Not Enough) provides brain-sparking discussion and examination of where the race to photorealistic, realtime graphics and immersive experience is headed in our lifetime and beyond. This third incarnation of WRINE will focus on the creation of realtime, virtual humans you can verbally communicate with. Producer: Claudia Sumner
MAY 12, 2009, Tuesday
Building the Perfect Pipeline
What are the important factors in building a working CG pipeline for
animation, visual effects, or commercials? Come learn how to create or
improve your digital pipeline from the 'Pipe Masters'. Moderator, Fran
Zandonella.






