2008-2009 Program

The 2008-2009 program provides a wide variety of topics from the Computer Animation Festival (Sep), SIGGRAPH's 2007 Traveling Art Show (Nov-Jan), Disney's Bolt (Dec), 3D Web Environments (Apr), plus 6 other great meetings.

Months

SEPTEMBER 9, 2008, Tuesday

Unique, double-header season opener in Hollywood
  • Come experience the world's best animation and visual effects in a special showcase version of the SIGGRAPH Conference's Computer Animation Festival. This primo special edit reel of feature work, art, science, broadcast and games is brought to us by Computer Animation Festival Chair, Jill Smolin.
  • Come experience demos of interactive technology from Reactrix.
Learn about the R&D behind their STEPscape and WAVEscape systems featuring projection and gesture-based interactivity. (www.reactrix.com)

OCTOBER 14, 2008, Tuesday

Sony Pictures Imageworks leads us on a tour of latest developments in Mo-cap practices as employed in their front-running feature projects.

NOVEMBER 9, 2008 - January 18, 2009

Reception: NOVEMBER 9, 2008, Sunday 6 - 9 pm, with Performance by MLuM, 8 - 8:30 pm Exhibition includes works from the ACMSIGGRAPH Traveling Art Show, a selection of ACM SIGGRAPH Video Reviews & SIGGRAPH 2007 Computer Animation Festival with additional works by internationally recognized artists.
Los Angeles Municipal Art Gallery, Barnsdall Art Park. See DigitalEyes2008.org for additional information.

DECEMBER 9, 2008, Tuesday

Walt Disney Animation Studios presents the making of Bolt.

JANUARY 13, 2009, Tuesday

An Evening with The Jim Henson Studios

LA ACM SIGGRAPH and the Visual Effects Society (VES) present a joint event bringing our members in-depth coverage on a topic of professional interest that features the latest developments and achievements in computer graphics and visual effects.

FEBRUARY 10, 2009, Tuesday

TBD, standby for announcement

MARCH 10, 2009, Tuesday

The Hottest, The Latest: A Special CG Effects Presentation
Join us for an awesome CG effects presentation from a leading studio.

APRIL 14, 2009, Tuesday

When Real is Not Enough: The Quest to Digitally Simulate Humans
An irregularly occuring series, WRINE (When Real is Not Enough) provides brain-sparking discussion and examination of where the race to photorealistic, realtime graphics and immersive experience is headed in our lifetime and beyond. This third incarnation of WRINE will focus on the creation of realtime, virtual humans you can verbally communicate with. Producer: Claudia Sumner

MAY 12, 2009, Tuesday

Building the Perfect Pipeline
What are the important factors in building a working CG pipeline for animation, visual effects, or commercials? Come learn how to create or improve your digital pipeline from the 'Pipe Masters'. Moderator, Fran Zandonella.

JUNE 9, 2009, Tuesday

We close the season with a focus on creativity, capital C. The LA ACM SIGGRAPH Executive Council is considering a Bring Your Own Video juried festival of independent CG works or a possible Electronic Fashion Show. Details forthcoming.-