D i m e n s i o n   O n l i n e   N e w s l e t t e r   |   March 2003  |   LA SIGGRAPH
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LA ACM SIGGRAPH 2002-2003 Executive Council

Chair: Alan Botvinick
Associate Chair: Claudia Sumner
Vice Chair: Erin Dalli
Associate Vice Chair: Tim Everingham
Secretary: Fran Zandonella
Treasurer: Jeff Chan
Chair Emeritus: Joan Collins Carey
Executive Advisor/Past Chair: Diane Piepol
Past Chair: Genny Yee
Past Chair: Aliza Chameides
Membership Chair: Cathy Blanco
Membership Secretary: Andrew Milne
Webmaster: Janet Gervers
Publicity Chair: Diana Lee
SIGGRAPH Tech Chair: Howard Neely
SIGGRAPH Art Chair: Sheri Burnham

Committee Members:
Diane Solomon, Zachary Taylor, James Guilford

Bold indicates elected officers.
Executive Council meetings are held on the third Tuesday of the month. If you would like to attend call the SIGphone at
310.288.1148.



Newsletter Contributors:

Art Direction: Janet Gervers
Contributors:
Tim Everingham,
Janet Gervers

Newsletter Archives:

http://la.siggraph.org/Newsletters.html

March 11 Chapter Meeting

L.A. ACM SIGGRAPH presents
Tuesday, March 11, 2003 7:30
Jump Start Your Career

Learn the secrets of successful interviewing, training, negotiation, and job survival. How can you make more money in 2003? Work on better projects? Transition to a new specialty? Make sure your career is on track?

Location & Parking
Bradley International Hall
on the UCLA Campus in Westwood

From 405, exit Wilshire Blvd., go east. Turn left onto Westwood Blvd. Continue North on Westwood Blvd. into UCLA. Parking in Structure 8 ($7 per car). Follow pedestrian signs to Bradley International Hall.

Click Here for Map to Location

Program
6:30-7:30pm Social Hour
7:30-9:00pm Program

Fees/Registration
The event is free to L.A. ACM/SIGGRAPH members and $10 for non-members. L.A. ACM/SIGGRAPH members get priority entry at 6:30pm. Doors open for non-members at 7pm (or after all members have entered). New members who sign up on-site and pay the $35 annual membership fee (checks or cash only) do not have to pay the $10 fee. Early entry is one of the benefits of membership.

Speakers Scheduled to Appear:

FRANK GLADSTONE, Head of Artistic Development, DreamWorks SKG Animation
Frank Gladstone has been working as a professional animator, producer, director, writer and teacher for more than twenty-five years. From 1973 to 1989, he managed his own Emmy award-winning studio, Persistence of Vision, Inc., producing commercials and educational films, and has since worked for the feature animation divisions at Disney, Warner Bros. and DreamWorks. Besides his studio credentials, Frank has spoken on animation at schools and institutions around the country, in the Caribbean, Europe and Asia and has taught various animation and cinematography courses and workshops for the University of Miami, VIFX, Cinesite, UNICEF, Gnomon Digital, Vancouver Film School, Nickelodeon, UCLA, San Jose State, Stanford and USC. More...

ANGIE JONES, Character Animator, Cinesite
Angie Jones is a character animator with over 10 years working in video games, commercials, television and film.  She moved to California in1995 to start a career in video games after freelancing several broadcast gigs over the course of two years in Atlanta, GA.  From1995-1998 she helped produce over 25 educational video games for the PSX at The Lightspan artnership.  Searching for more creative ventures she left for Oddworld Inhabitants where she worked on the award winning video games ODDWORLD: Abe's Exoddus and Munch's Oddysee. More...

ARTHUR LEE, Training Specialist, Walt Disney Feature Animation
Arthur Lee started his career as an Applications Engineer for Alias Research and has over 10 years experience working with computer graphics. As a digital content creator he has worked with 3D in the areas of Computer Aided Industrial Design, VRML development, print, and games. He has lectured and taught character modeling, animation, and materials and lighting courses at Columbia College, Harper College, The Illinois Institute of Art, and The Illinois Institute of Technology, College of Architecture. More...

GEORGE MAESTRI, President Rubberbug, Inc.
George Maestri has worked as a writer, director, and producer in both traditional and computer animation for a number of major studios. His characters "Karen & Kirby" have been seen both on the Kid's WB and in the Siggraph 2000 film festival. George was the original animation producer on the Comedy Central series "South Park" and was nominated for a Cable Ace award for writing on the Nickelodeon series "Rocko's Modern Life." More...

KAREY MALTZAHN, Executive Producer, 2D, Rhythm and Hues
In her role overseeing R&H's 2D division, Karey Maltzahn supervises the artists and editors who work with the studio's state of the art Inferno, Flame and Avid facilities as well as managing the compositing and rotoscoping staff. Since joining R&H in 1996 as a Commercial Producer, Karey has supervised the exponential growth of her department and facilitated the expansion of the studio's production pipeline capacity, resulting in cutting edge effects for such movies as "The Sum of All Fears," "Scooby Doo" and "Harry Potter." More...

RICHARD SIGLER, entertainment attorney
Richard Sigler is an entertainment attorney practicing for over 30 years in Los Angeles. Two of his specialties are animation and licensing, which have been specialties for over 20 years. He has written a column for Animation Magazine called Legal Briefs on the legal and business affairs of the animation industry. In addition, he speaks before various trade groups and teaches the subject. More...

STAN SZYMANSKI, Vice President Digital Production, Sony Pictures
Imageworks Stan Szymanski supervises the overall direction and day-to-day operation of Sony Pictures Imageworks' Digital Production. His department, the facility's largest, includes computer graphics supervisors and digital artists of all types. Imageworks has grown significantly during Szymanski's tenure, creating the visual effects for "Contact," "Starship Troopers" (Academy Award nominee for visual effects in 1997), "Godzilla," "Stuart Little" (Academy Award nominee for visual effects in 1999), "Hollow Man" (Academy Award nominee for visual effects in 2000), "Cast Away," "What Lies Beneath," "Harry Potter and the Sorcerer's Stone," "Spider-Man" (Academy Award nominee for visual effects in 2002), "Stuart Little 2" "Men in Black II" and "The Lord of the Rings: The Two Towers." More...

PAMELA KLEIBRINK THOMPSON, Career Coach/Recruiter, Hiring Strategist, Ideas to Go
Meeting moderator/co-producer
Having held virtually every job in the entertainment industry, Pamela Kleibrink Thompson is uniquely qualified as an independent recruiter, career coach, and hiring strategist. Her clients include Disney, Fox, Framestore, Simex Digital Studios, Digital Domain, Macromedia, Click 3X, Big Idea Productions, Dream Quest Images and interactive companies such as Lucas Learning, Raven Software, Activision, Stan Lee Media, and Hollywood On Line. She was officially recognized as a top recruiter by Animation Magazine. More...

Career Coach: Business Plans are a Valuable Career Tool
by ©copyright 2003 Pamela Kleibrink Thompson

Whether you are an employee or an independent contractor/freelancer, you are a one-person business that provides a service. To be sure that your business
will prosper you need a business plan.

Business plans are not only for companies like ILM or Disney. A business plan can help you to reach your goals. It can provide a strategy to guide your career.

A business plan is a map to help you get where you want to go. It helps you plan your future.It gives you focus, motivation and objectivity and will keep you on track. It's a personal and objective plan of attack detailing the steps you will take to launch or relaunch and then maintain your career. Your business plan will help you stay focused on your long term goals. To create a business plan, first think about who you are and where you want to be. Establish primary, chievable goals for yourself that you are capable of reaching on your own. Set 5 to 10 realistic goals. What do you want to accomplish? Write goals down, then plan the tasks and activities you will do each week to achieve them.

A business plan is a week by week breakdown of what you inten to accomplish. Schedule your classes, lunches, etc. Be specific. Write down your assignments, tasks and commitments to yourself.

A sample business plan might look like this:

Goals:
1. New demo reel.
2. Review and revise resume.
3. Research info for target companies.
4. Draft cover letter for marketing materials.
5. Become consistent at reading trades, related sources and web sites.

Tasks:
Week One.
1. Look at demo reels of friends.
2. Call editors who edited demo reels I like and find out their fees and what they include. Schedule a session.
3. Write a first draft of resume. Look at friends' resumes and resumes in books and on web sites to get formatting ideas. Reformat resume to make it
easy to read.
4. Make sure answering machine is working and outgoing message is professional and clear.

Week Two.
1. Assemble a mailing list of appropriate companies to send new marketing materials to. Include phone numbers on target list.
2. Compose cover letter to be sent with new marketing materials.
3. Review portfolio. Remove any old pieces and assess whether new pieces need to be added.
4. Edit demo reel.
5. Create demo reel breakdown.
6. Attend local SIGGRAPH meeting.

Week Three.
1. Call every targeted company to see if they are accepting reels, portfolios and resumes.
Check spelling of names and addresses of people you are targeting.
2. Make sure all marketing materials have current contact information on them, including reel breakdown list.
3. Attend a software user group meeting.
4. Follow up with any leads from SIGGRAPH meeting (send notes to speakers and other people met)

Week Four.
1. Implement mailing and keep track of where every submission goes.
2. Plan a schedule of telephone follow up for next week. (Make sure company received submission)
3. Follow up with any leads from user group meeting.
4. Attend Women in Animation meeting.

Every week:
1. Read the trades (Daily Variety, Hollywood Reporter) and related web sites (www.awn.com, www.highend3d.com, www.animationmagazine.net, etc) regularly to keep up on the business and on who is doing what. You can do this in the library.
2. Read other resources and publications every week ( Animation Magazine, Cinefx, etc)
3. Maintain a database of the contacts made during meetings that week. Include new contacts to pursue and leads to follow up on. Follow up on at least two leads per week, whether obtained through networking or reading.
4. Submit self for everything appropriate.

The business plan will give you an record of the tasks you have accomplished and help highlight the new tasks you need to undertake to reach your goals.

Your business plan should reflect your greatest career aspirations and how you intend to get there. It must be realistic, affordable to implement and full of ideas that will translate into your personal road map to success.

Follow your business plan with diligence and it will lead you to the work you want and build the career you desire. Success can be yours but it is up to you. You are the one person who can help you most in your career. Your business plan will help you make the commitment and keep the promises to ourself.

Pamela Kleibrink Thompson is a career coach, recruiter and hiring strategist who helps clients to achieve their dreams in their personal and professional lives. Recruiting clients include Disney, Fox, Framestore, Digital Domain, Big Idea Productions and Simex Digital Studios.

 

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