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LA
ACM SIGGRAPH 2002-2003
Executive Council
Chair:
Alan Botvinick
Associate
Chair: Claudia Sumner
Vice
Chair: Erin Dalli
Associate Vice Chair: Tim Everingham
Secretary: Fran Zandonella
Treasurer: Jeff Chan
Chair Emeritus: Joan Collins Carey
Executive Advisor/Past
Chair: Diane Piepol
Past Chair: Genny Yee
Past Chair: Aliza Chameides
Membership Chair: Cathy Blanco
Membership
Secretary: Andrew Milne
Webmaster: Janet
Gervers
Publicity Chair: Diana Lee
SIGGRAPH Tech Chair: Howard Neely
SIGGRAPH Art Chair: Sheri Burnham
Committee
Members:
Diane Solomon, Zachary Taylor, James Guilford
Bold
indicates elected officers.
Executive Council meetings are held on the third Tuesday of the month.
If you would like to attend call the SIGphone at 310.288.1148.
Newsletter Contributors:
Art
Direction: Janet Gervers
Contributors:
Tim Everingham,
Janet Gervers
Newsletter
Archives:
http://la.siggraph.org/Newsletters.html
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March
11 Chapter Meeting
L.A.
ACM SIGGRAPH presents
Tuesday, March 11, 2003 7:30
Jump Start Your
Career
Learn the secrets of successful interviewing, training, negotiation, and
job survival. How can you make more money in 2003? Work on better projects?
Transition to a new specialty? Make sure your career is on track?
Location
& Parking
Bradley
International Hall
on the UCLA Campus in Westwood
From 405, exit Wilshire
Blvd., go east. Turn left onto Westwood Blvd. Continue North on Westwood
Blvd. into UCLA. Parking in Structure 8 ($7 per car). Follow pedestrian
signs to Bradley International Hall.
Click
Here for Map to Location
Program
6:30-7:30pm
Social Hour
7:30-9:00pm Program
Fees/Registration
The
event is free to L.A. ACM/SIGGRAPH members and $10 for non-members. L.A.
ACM/SIGGRAPH members get priority entry at 6:30pm. Doors open for non-members
at 7pm (or after all members have entered). New members who sign up on-site
and pay the $35 annual membership fee (checks or cash only) do not have
to pay the $10 fee. Early entry is one of the benefits of membership.
Speakers
Scheduled to Appear:
FRANK GLADSTONE,
Head of Artistic Development, DreamWorks SKG Animation
Frank Gladstone has been working as a professional animator, producer,
director, writer and teacher for more than twenty-five years. From 1973
to 1989, he managed his own Emmy award-winning studio, Persistence of
Vision, Inc., producing commercials and educational films, and has since
worked for the feature animation divisions at Disney, Warner Bros. and
DreamWorks. Besides his studio credentials, Frank has spoken on animation
at schools and institutions around the country, in the Caribbean, Europe
and Asia and has taught various animation and cinematography courses and
workshops for the University of Miami, VIFX, Cinesite, UNICEF, Gnomon
Digital, Vancouver Film School, Nickelodeon, UCLA, San Jose State, Stanford
and USC. More...
ANGIE JONES,
Character Animator, Cinesite
Angie Jones is a character animator with over 10 years working in video
games, commercials, television and film. She moved to California
in1995 to start a career in video games after freelancing several broadcast
gigs over the course of two years in Atlanta, GA. From1995-1998
she helped produce over 25 educational video games for the PSX at The
Lightspan artnership. Searching for more creative ventures she left
for Oddworld Inhabitants where she worked on the award winning video games
ODDWORLD: Abe's Exoddus and Munch's Oddysee. More...
ARTHUR LEE,
Training Specialist, Walt Disney Feature Animation
Arthur Lee started his career as an Applications Engineer for Alias Research
and has over 10 years experience working with computer graphics. As a
digital content creator he has worked with 3D in the areas of Computer
Aided Industrial Design, VRML development, print, and games. He has lectured
and taught character modeling, animation, and materials and lighting courses
at Columbia College, Harper College, The Illinois Institute of Art, and
The Illinois Institute of Technology, College of Architecture. More...
GEORGE MAESTRI,
President Rubberbug, Inc.
George Maestri has worked as a writer, director, and producer in both
traditional and computer animation for a number of major studios. His
characters "Karen & Kirby" have been seen both on the Kid's
WB and in the Siggraph 2000 film festival. George was the original animation
producer on the Comedy Central series "South Park" and was nominated
for a Cable Ace award for writing on the Nickelodeon series "Rocko's
Modern Life." More...
KAREY MALTZAHN,
Executive Producer, 2D, Rhythm and Hues
In her role overseeing R&H's 2D division, Karey Maltzahn supervises
the artists and editors who work with the studio's state of the art Inferno,
Flame and Avid facilities as well as managing the compositing and rotoscoping
staff. Since joining R&H in 1996 as a Commercial Producer, Karey has
supervised the exponential growth of her department and facilitated the
expansion of the studio's production pipeline capacity, resulting in cutting
edge effects for such movies as "The Sum of All Fears," "Scooby
Doo" and "Harry Potter." More...
RICHARD SIGLER,
entertainment attorney
Richard Sigler is an entertainment attorney practicing for over 30 years
in Los Angeles. Two of his specialties are animation and licensing, which
have been specialties for over 20 years. He has written a column for Animation
Magazine called Legal Briefs on the legal and business affairs of the
animation industry. In addition, he speaks before various trade groups
and teaches the subject. More...
STAN SZYMANSKI,
Vice President Digital Production, Sony Pictures
Imageworks Stan Szymanski supervises the overall direction and day-to-day
operation of Sony Pictures Imageworks' Digital Production. His department,
the facility's largest, includes computer graphics supervisors and digital
artists of all types. Imageworks has grown significantly during Szymanski's
tenure, creating the visual effects for "Contact," "Starship
Troopers" (Academy Award nominee for visual effects in 1997), "Godzilla,"
"Stuart Little" (Academy Award nominee for visual effects in
1999), "Hollow Man" (Academy Award nominee for visual effects
in 2000), "Cast Away," "What Lies Beneath," "Harry
Potter and the Sorcerer's Stone," "Spider-Man" (Academy
Award nominee for visual effects in 2002), "Stuart Little 2"
"Men in Black II" and "The Lord of the Rings: The Two Towers."
More...
PAMELA KLEIBRINK
THOMPSON, Career Coach/Recruiter, Hiring Strategist, Ideas to Go
Meeting moderator/co-producer
Having held virtually every job in the entertainment industry,
Pamela Kleibrink Thompson is uniquely qualified as an independent recruiter,
career coach, and hiring strategist. Her clients include Disney, Fox,
Framestore, Simex Digital Studios, Digital Domain, Macromedia, Click 3X,
Big Idea Productions, Dream Quest Images and interactive companies such
as Lucas Learning, Raven Software, Activision, Stan Lee Media, and Hollywood
On Line. She was officially recognized as a top recruiter by Animation
Magazine. More...
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Career
Coach: Business Plans are a Valuable Career Tool
by ©copyright 2003 Pamela Kleibrink Thompson
Whether you are an
employee or an independent contractor/freelancer, you are a one-person
business that provides a service. To be sure that your business
will prosper you need a business plan.
Business plans are
not only for companies like ILM or Disney. A business plan can help you
to reach your goals. It can provide a strategy to guide your career.
A business plan is
a map to help you get where you want to go. It helps you plan your future.It
gives you focus, motivation and objectivity and will keep you on track.
It's a personal and objective plan of attack detailing the steps you will
take to launch or relaunch and then maintain your career. Your business
plan will help you stay focused on your long term goals. To create a business
plan, first think about who you are and where you want to be. Establish
primary, chievable goals for yourself that you are capable of reaching
on your own. Set 5 to 10 realistic goals. What do you want to accomplish?
Write goals down, then plan the tasks and activities you will do each
week to achieve them.
A business plan is
a week by week breakdown of what you inten to accomplish. Schedule your
classes, lunches, etc. Be specific. Write down your assignments, tasks
and commitments to yourself.
A sample business
plan might look like this:
Goals:
1. New demo reel.
2. Review and revise resume.
3. Research info for target companies.
4. Draft cover letter for marketing materials.
5. Become consistent at reading trades, related sources and web sites.
Tasks:
Week One.
1. Look at demo reels of friends.
2. Call editors who edited demo reels I like and find out their fees and
what they include. Schedule a session.
3. Write a first draft of resume. Look at friends' resumes and resumes
in books and on web sites to get formatting ideas. Reformat resume to
make it
easy to read.
4. Make sure answering machine is working and outgoing message is professional
and clear.
Week Two.
1. Assemble a mailing list of appropriate companies to send new marketing
materials to. Include phone numbers on target list.
2. Compose cover letter to be sent with new marketing materials.
3. Review portfolio. Remove any old pieces and assess whether new pieces
need to be added.
4. Edit demo reel.
5. Create demo reel breakdown.
6. Attend local SIGGRAPH meeting.
Week Three.
1. Call every targeted company to see if they are accepting reels, portfolios
and resumes.
Check spelling of names and addresses of people you are targeting.
2. Make sure all marketing materials have current contact information
on them, including reel breakdown list.
3. Attend a software user group meeting.
4. Follow up with any leads from SIGGRAPH meeting (send notes to speakers
and other people met)
Week Four.
1. Implement mailing and keep track of where every submission goes.
2. Plan a schedule of telephone follow up for next week. (Make sure company
received submission)
3. Follow up with any leads from user group meeting.
4. Attend Women in Animation meeting.
Every week:
1. Read the trades (Daily Variety, Hollywood Reporter) and related web
sites (www.awn.com, www.highend3d.com,
www.animationmagazine.net,
etc) regularly to keep up on the business and on who is doing what. You
can do this in the library.
2. Read other resources and publications every week ( Animation Magazine,
Cinefx, etc)
3. Maintain a database of the contacts made during meetings that week.
Include new contacts to pursue and leads to follow up on. Follow up on
at least two leads per week, whether obtained through networking or reading.
4. Submit self for everything appropriate.
The business plan
will give you an record of the tasks you have accomplished and help highlight
the new tasks you need to undertake to reach your goals.
Your business plan
should reflect your greatest career aspirations and how you intend to
get there. It must be realistic, affordable to implement and full of ideas
that will translate into your personal road map to success.
Follow your business
plan with diligence and it will lead you to the work you want and build
the career you desire. Success can be yours but it is up to you. You are
the one person who can help you most in your career. Your business plan
will help you make the commitment and keep the promises to ourself.
Pamela Kleibrink
Thompson is a career coach, recruiter and hiring strategist who helps
clients to achieve their dreams in their personal and professional lives.
Recruiting clients include Disney, Fox, Framestore, Digital Domain, Big
Idea Productions and Simex Digital Studios.
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